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Levels and Stats

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Levels and Stats Empty Levels and Stats

Post  Hiro Ayami Thu Aug 06, 2009 2:37 pm

All players have a blader skill level that will increase progressively on a multiplier of battles. To keep things fair we cap blader skill level at a certain point, which is 5th Level, a fairly difficult to achieve level due to the sheer amount of points required.

0 - Novice (1000 BeyPoints)
1 - Advanced (1500 BeyPoints)
2 - Skilled (2500 BeyPoints)
3 - Professional (5000 BeyPoints)
4 - Genius (7500 BeyPoints)
5 - World Class (10000 BeyPoints)

You gain 20 BeyPoints for a win against someone your level or 10 BeyPoints for winning against someone lower leveled than you. In the event you beat someone higher leveled you gain your standard 20 Points for an even matched win and an additional 10 points for each level higher they are than you.

Taking a loss to someone the same level as you will result in a 10 BeyPoints loss. Losing to someone higher leveled than you results in a 5 BeyPoints loss.

If you've achieved enough points for a new level and then drop in points you do not lose the level. However once you have gained enough points to advance a level you may not battle again until you have reported and gotten confirmation of your achievement from an Admin. This is done mainly to prevent mishaps such as gaining and losing of levels.

Every level you gain one +1 Stat which you can assign anywhere you want along with +2 Combo points and +1 Special.

All players will start at 1 to all stats, Attack, Defense, Stamina. We will work off of those three stats and each will play a part especially with the dice. At creation they're given 4 points to put anywhere they want, where they want.

A level 0 (starting player) will look like the following:

Attack: 1
Defense: 1
Stamina: 1
Combo: 1
Special: 1
Hit Points: 2 (3; +1 from 1 Stamina)

They can then distribute 4 points in any of the stats in any amount to Attack, Defense, or Stamina.

Stats:

Attack: This is used as a bonus to the dice roll when a player initiates an attack. A player may only roll for one attack per post unless utilized with a combo point. When used with a combo point a player may roll for their second attack as well, they get a -1 penalty for this second attack. Every 3 points in Attack a player gets +1 Combo point.

Defense: This is used as a bonus to the dice roll when a player is defending against an initiated attack. A player does not need to spend a combo point to defend against a combo attack however they get a +1 bonus to their defense if they were successful in their defense against the first attack; if they were unsuccessful they get a -2 penalty. Every 3 points in Defense a player gets +1 Combo point.

Stamina: This acts as an addition to the beyblades health, for every point in stamina the beyblade gets an additional point for their Hit Points. For every 3 points in Stamina a player gets +1 Combo point.

Combo: Each battle these points allow a player to expend one per post allowing for multiple attacks in a chain. Essentially this allows for a second attack roll which either gets a -1 penalty on top of their roll. So, if they had 3 Attack and rolled a 5 they would usually get 8, but it is 7 for the second chained Attack.

Special: Each battle these points allow a player to utilize their special attack, this gives a +3 Bonus to either Attack, Defense, Recovers 3 Hit Points, or +1 to Attack, Defense, and 1 HP. This must be specified at creation and can only be changed with Admin approval; it is a difficult task and could involved penalties. Players may only utilize their special attack once per post,

Hit Points: As simple as it sounds, every time a player loses an exchange be it from attacking or defending they take a single point of damage. Once this pool reaches 0 the blade stops spinning and the player loses that battle.
Hiro Ayami
Hiro Ayami
Admin

Posts : 93
Points : 384
Reputation : 9
Join date : 2009-07-22

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