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Gameplay (BeyBattle Format)
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Gameplay (BeyBattle Format)
Gameplay:
As this Roleplay revolves around Bey Battles players should be expected to accept winning or losing, there is no draw back to losing except for the fact you don’t advance as fast.
A player may only battle the same person 10 times within a month.
A win is a full win, every loss is a half win, a draw results in a half win.
In your signature you must include a win/loss/draw ratio so Admins can keep track of your progress; similarly we will be keeping track of these ourselves. Every 5 battles the players must send King or Hiro Ayami a battle record stating wins, losses, or draws between the two Bladers. You must also keep a record of your BeyPoints beside your Win/Loss/Draw ratio. Again, we will have our own records however we'd like to be able to keep an open trust with our players, this is about a fun game/hobby, a Roleplay about it should be the same thing.
Once a battle initiates the players will agree who goes first by a dice roll, highest goes first, if a player wishes to go second this is allowed as well so long as the other agrees. Arguments over starting order are not permitted, if you win the dice roll but wish to go second but the other player denies this, you must go first regardless.
Posts should consist of:
Both players: Initiative Check
Player 1: Description; Attack Roll
Player 2: Defense Roll; Description; Counter Attack (or Turn Pass)
Player 1: Defense Roll; Description; Counter Attack (or Turn Pass)
Player 2: Defense Roll; Description; Counter Attack (or Turn Pass)
That pattern will go on until one of the player’s losses the match.
Each action is fairly self descriptive when making an Attack Roll you specify and roll, this is added to your Attack Stat. If a player with an Attack Stat of 2 makes a roll with a 6 the total is 8. The Defending player must then make their Defense Roll and add it to their Defense Stat, if their added roll is higher than the opposing players Attack Roll they win the exchange and the Attacking player receives a point of damage.
Essentially no matter what a player will take damage. Who does though is up to luck and skill. View the test battle posts to see an example of a battle in progress.
As this Roleplay revolves around Bey Battles players should be expected to accept winning or losing, there is no draw back to losing except for the fact you don’t advance as fast.
A player may only battle the same person 10 times within a month.
A win is a full win, every loss is a half win, a draw results in a half win.
In your signature you must include a win/loss/draw ratio so Admins can keep track of your progress; similarly we will be keeping track of these ourselves. Every 5 battles the players must send King or Hiro Ayami a battle record stating wins, losses, or draws between the two Bladers. You must also keep a record of your BeyPoints beside your Win/Loss/Draw ratio. Again, we will have our own records however we'd like to be able to keep an open trust with our players, this is about a fun game/hobby, a Roleplay about it should be the same thing.
Once a battle initiates the players will agree who goes first by a dice roll, highest goes first, if a player wishes to go second this is allowed as well so long as the other agrees. Arguments over starting order are not permitted, if you win the dice roll but wish to go second but the other player denies this, you must go first regardless.
Posts should consist of:
Both players: Initiative Check
Player 1: Description; Attack Roll
Player 2: Defense Roll; Description; Counter Attack (or Turn Pass)
Player 1: Defense Roll; Description; Counter Attack (or Turn Pass)
Player 2: Defense Roll; Description; Counter Attack (or Turn Pass)
That pattern will go on until one of the player’s losses the match.
Each action is fairly self descriptive when making an Attack Roll you specify and roll, this is added to your Attack Stat. If a player with an Attack Stat of 2 makes a roll with a 6 the total is 8. The Defending player must then make their Defense Roll and add it to their Defense Stat, if their added roll is higher than the opposing players Attack Roll they win the exchange and the Attacking player receives a point of damage.
Essentially no matter what a player will take damage. Who does though is up to luck and skill. View the test battle posts to see an example of a battle in progress.
Hiro Ayami- Admin
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