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Beyblade RP Gameplay/Rules

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Beyblade RP Gameplay/Rules Empty Beyblade RP Gameplay/Rules

Post  Hiro Ayami Tue Aug 04, 2009 7:52 pm

All players have a blader skill level that will increase progressively on a multiplier of battles. To keep things fair we cap blader skill level at a certain point, which is 5th Level, a fair difficult to achieve level due to the sheer amount of points required.

0 - Novice (1000 BeyPoints)
1 - Advanced (1500 BeyPoints)
2 - Skilled (2500 BeyPoints)
3 - Professional (5000 BeyPoints)
4 - Genius (7500 BeyPoints)
5 - World Class (10000 BeyPoints)

You gain 20 BeyPoints for a win against someone your level or 10 BeyPoints for winning against someone lower leveled than you. In the event you beat someone higher leveled you gain your standard 20 Points for an even matched win and an additional 10 points for each level higher they are than you.

Taking a loss to someone the same level as you will result in a 10 BeyPoints loss. Losing to someone higher leveled than you results in a 5 BeyPoints loss.

If you've achieved enough points for anew level and then drop you do not lose the level. However once you have gained enough points to advance a level you may not battle again until you have reported and gotten confirmation of your achievement from an Admin. This is done mainly to prevent mishaps such as gaining and losing of levels.

Every level you gain one +1 Stat which you can assign anywhere you want along with +2 Combo points and +1 Special.

All players will start at 1 to all stats, Attack, Defense, Stamina. We will work off of those three stats and each will play a part especially with the dice. At creation they're given 4 points to put anywhere they want, where they want.

A level 0 (starting player) will look like the following:

Attack: 1
Defense: 1
Stamina: 1
Combo: 1
Special: 1
Hit Points: 2 (3; +1 from 1 Stamina)

They can then distribute 4 points in any of the stats in any amount to Attack, Defense, or Stamina.
Stats:

Attack: This is used as a bonus to the dice roll when a player initiates an attack. A player may only roll for one attack per post unless utilized with a combo point. When used with a combo point a player may roll for their second attack as well, they get a -1 penalty for this second attack. Every 3 points in Attack a player gets +1 Combo point.

Defense: This is used as a bonus to the dice roll when a player is defending against an initiated attack. A player does not need to spend a combo point to defend against a combo attack however they get a +1 bonus to their defense if they were successful in their defense against the first attack; if they were unsuccessful they get a -2 penalty. Every 3 points in Defense a player gets +1 Combo point.

Stamina: This acts as an addition to the beyblades health, for every point in stamina the beyblade gets an additional point for their Hit Points. For every 3 points in Stamina a player gets +1 Combo point.

Combo: Each battle these points allow a player to expend one per post allowing for multiple attacks in a chain. Essentially this allows for a second attack roll which either gets a -1 penalty on top of their roll. So, if they had 3 Attack and rolled a 5 they would usually get 8, but it is 7 for the second chained Attack.

Special: Each battle these points allow a player to utilize their special attack, this gives a +3 Bonus to either Attack, Defense, Recovers 2 Hit Points, or +1 to Attack, Defense, and 1 HP. This must be specified at creation and can only be changed with Admin approval; it is a difficult task and could involved penalties. Players may only utilize their special attack once per post,

Hit Points: As simple as it sounds, every time a player loses an exchange be it from attacking or defending they take a single point of damage. Once this pool reaches 0 the blade stops spinning and the player loses that battle.


Gameplay:

As this Roleplay revolves around Bey Battles players should be expected to accept winning or losing, there is no draw back to losing except for the fact you don’t advance as fast.

A player may only battle the same person 10 times within a month.

A win is a full win, every loss is a half win, a draw results in a half win.

In your signature you must include a win/loss/draw ratio so Admins can keep track of your progress; similarly we will be keeping track of these ourselves. Every 5 battles the players must send King or Hiro Ayami a battle record stating wins, losses, or draws between the two Bladers. You must also keep a record of your BeyPoints beside your Win/Loss/Draw ratio. Again, we will have our own records however we'd like to be able to keep an open trust with our players, this is about a fun game/hobby, a Roleplay about it should be the same thing.

Once a battle initiates the players will agree who goes first by a dice roll, highest goes first, if a player wishes to go second this is allowed as well so long as the other agrees. Arguments over starting order are not permitted, if you win the dice roll but wish to go second but the other player denies this, you must go first regardless.

Posts should consist of:

Both players: Initiative Check
Player 1: Description; Attack Roll
Player 2: Defense Roll; Description; Counter Attack (or Turn Pass)
Player 1: Defense Roll; Description; Counter Attack (or Turn Pass)
Player 2: Defense Roll; Description; Counter Attack (or Turn Pass)


That pattern will go on until one of the player’s losses the match.

Each action is fairly self descriptive when making an Attack Roll you specify and roll, this is added to your Attack Stat. If a player with an Attack Stat of 2 makes a roll with a 6 the total is 8. The Defending player must then make their Defense Roll and add it to their Defense Stat, if their added roll is higher than the opposing players Attack Roll they win the exchange and the Attacking player receives a point of damage.

Essentially no matter what a player will take damage. Who does though is up to luck and skill. View the test battle posts to see an example of a battle in progress.

Special Beyblade Parts:

Metal Face: +1 to Attack and Defense

Launcher Grip: +1 to Stamina

BeyLauncher: +1 to Initiative Roll

There may be more parts to add in the future however for now those are all we have in the system. As a bonus for the next two months all new characters will have the chance to receive one of those items randomly through a dice roll at character creation. For now those are the only way to obtain items, we will work out a currency system or quest/event system for obtaining more later on. I am currently working on an Item Exchange system as well.

Item Dice Roll:

1 or 6 = Metal Face (+1 Attack, +1 Defense)
2 or 5 = BeyLauncher (+1 Stamina)
3 or 4 = Launcher Grip (+1 to Initiative Roll)


Last edited by Hiro Ayami on Thu Aug 06, 2009 2:23 pm; edited 4 times in total
Hiro Ayami
Hiro Ayami
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Post  King Wed Aug 05, 2009 8:46 am

YES!! THIS IS GREAT!! Also I think we should also ad Beylauncher onto special parts. And i have a simpler ranking system, BeyPoints. Start with 1000 when you win you get 10 when you lose you lose 10. But you would also need a Win-Lose-Draw record in your sig.
King
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Post  Hiro Ayami Wed Aug 05, 2009 9:22 am

Alrighty then I'll figure out a ranking system with BeyPoints then For now it won't be an issue, as we don't have a huge user base just yet o people won't be advancing incredibly fast. I'll balance it out very soon though.

BeyLauncher: +1 to Initiative Roll
Hiro Ayami
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Post  King Wed Aug 05, 2009 9:22 am

Sounds good.
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Post  Pegasis Thu Aug 06, 2009 2:24 pm

very good system! but tbh its hard for me to fully understand it.. but practice will solve that. anyway.. how can you roll a dice? i found (Dice Roll) written but i cant click on it! :S
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Post  Hiro Ayami Thu Aug 06, 2009 2:30 pm

It should read Dice roll #1: - the box with the - in it is the Dice, you need to click the box and choose choose D6. Beside the Dice rolls: 1 + box you can leave alone. If you want to roll another dice you simply need to click the + beside the box with the 1. Try it out in the Test Posts Forum.
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